Colima Fair App
The State of Colima in Mexico has the annual “Todos Los Santos” fair to promote commercial development, culture, family values, and social responsibility.
The launch of a mobile app comes hand in hand with users’ need to have information on the fair’s events was the context of Facebook or the official page of the fair.
- My Role — Product Designer Lead
- Main Duties
- Estimate product cost & time frame effort.
- Lead and coordinate UX activities.
- Perform user research and usability tests.
- Art direction.
The first challenge presented to us is understanding how we can offer a valuable product that can compete with Facebook as the main source of user consultation about the fair events and the increasing social sharing behavior of users.
The second challenge was the time frame limit to execute the project before the start date of the fair and with enough time for the app’s marketing campaign and promotion.
The Project’s Approach
We dive into a series of hypotheses based on interviews with Stakeholders and experiences from past fairs and continue to validate some of these assumptions. We decided to go with surveys instead of field studies due to time limitations.
The questions contained in the survey sought to obtain ethnographic and demographic data with a sample of 146 responses. The main data collected allowed us to segment-specific tribes and preferences patterns that we summarized in an infographic.
For the creation of Personas, we transform the ethnographic and demographic information, together with the stakeholders’ insights, and carry out a collaborative workshop to build an Empathy Map.
After analyzing, comparing, and validating data from our demographic study and empathy exercise, we defined the 3 user profiles that would crucially determine our product’s main business challenges.
Our main focus was to understand the different tribes that visit the fair and their reasons for visiting, activities they carried out the most, and why. The discovered pattern was their interest in live shows and gastronomic variety.
We outlined their main frustrations during their visit to the fair. The biggest coincidence detected was finding available parking lots and disinformation with cultural activities and live shows.
UX Competitive Analysis
We moved quickly to make a comparative analysis of mobile apps of fairs from other states and understand how they have solved these specific problems that we detect as our users’ immediate needs and mainly the navigation of the app’s content. It also helps us to see their design weaknesses and improve ours.
We needed to fill the product backlog with the epics that really had meaning for our users and their context and mental model of the “Todos Los Santos” fair. That is why we carry out card sorting studies remotely with users that match our 3 defined profiles and better understand the expected content hierarchy.
After the Card Sorting test, we were able to generate a Content Matrix that validated our hypotheses and clarified the content flow chart, and it was time to work on the Task Flow.
Design & Prototype
It was time to start thinking about the solutions with all the information we could collect quickly with a high effort from the whole team.
The ease of use of an mobile app is not the only positive metric of the user experience, it is also that its pleasurable.
The app began to take shape with the navigation flow definition. We carried out a Design Studio in conjunction with development to technically validate the technical impact and with the Stakeholders to align the business needs.
To move quickly and learn early during the process, we began designing many ideas that we later converged as a multidisciplinary team. Without investing in greater efforts, a paper prototype was sufficient to understand the app’s scope and catch any cognitive friction early on.
The research conducted in our UX Discovery process allowed us to have clarity in the project’s scope and ensure that we aligned the final product with the stakeholders’ objectives, the users’ needs, and the technical feasibility.
After completing the research process, the UX teamwork with the Agil Dev team on the Product Backlog’s Users Stories’ definition.
The most relevant stories defined were:
- As a user, I can see a list of featured events with time, date, and cost information.
- As a user, I can see a calendar with all the day’s events and the next days until the end of the fair.
- As a user, I can schedule and receive notifications of events of my interest.
- As a user, I can take selfies with the fair’s decorative frames and share them on my social networks.
- As users, I can interact with a fair map and locate points of interest within the fair area.
Finally, we worked closely with the UI team to finalize the Mockups and perform usability tests during the Sprint.
Promotion and Results
As a marketing strategy, we use social advertising before the fair began. The client promoted the product on local radio stations after a press conference on the first day of launch. An animated video was also created, which describes some of the features and where to download the app.
After the first week of release, the number of downloads for Android and iOS was better than expected.
What have we learned from this project?
This project was full of challenges and learning since we had a short launch date. The result was very satisfactory and a multidisciplinary team involved in the app’s process committed to giving the best of themselves. The users were willing in the best way to participate in surveys and tests that would yield better results. The public and the customers’ acceptance was also outstanding, so it is concluded that it was a success.